I love the different pathways, environmental design, and possible different endings used in the game! I like how you can't really tell which wolves to trust, especially when getting tricked by them. It has witty humor, lovely sprite designs, and a nice short game! The other thing I would fix would be sound design, as it does cut out after leaving the first two rooms. Overall, great work!
I really like the interplay of multiple endings here — you've managed to imbue a lot of play with choice in such a limited space, especially playing with the themes and tropes of trust, betrayal, and predator/prey dynamics. The sprite for the fellow hare(?) in the good ending is also really well done and cute.
The design of the world is very clever, here. With the placements of the trees, it felt like a maze sometimes trying to find the next place to go. It made the entire playing experience feel frantic, even when I knew I was safe.
Really like how there's multiple paths you can take, and also how the various trees and placement of the wolves really makes you feel as if you are trapped in the forest with them.
I actually felt my stomach drop a little when I went back and found myself trapped with the wolves. Super neat way of using the bitsy exits and sprites to tell a story about being hunted and trapped.
I like the double subversion here. First, there's an ending you can get where the wolf pack corners you for not following the lone wolf's instructions, so the lone wolf seems trustworthy. Then, you keep following the instructions and discover that the lone wolf actually wanted to eat you! In the end, you have to think for yourself and not entirely trust anyone. I think it's a pretty neat premise.
I really like the design that the itch.io page's fonts are also in pixels! It is also pleasant to see all the trees are in animations, which enhance the frame's complexity.
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I love the different pathways, environmental design, and possible different endings used in the game! I like how you can't really tell which wolves to trust, especially when getting tricked by them. It has witty humor, lovely sprite designs, and a nice short game! The other thing I would fix would be sound design, as it does cut out after leaving the first two rooms. Overall, great work!
I really like the interplay of multiple endings here — you've managed to imbue a lot of play with choice in such a limited space, especially playing with the themes and tropes of trust, betrayal, and predator/prey dynamics. The sprite for the fellow hare(?) in the good ending is also really well done and cute.
The design of the world is very clever, here. With the placements of the trees, it felt like a maze sometimes trying to find the next place to go. It made the entire playing experience feel frantic, even when I knew I was safe.
Really like how there's multiple paths you can take, and also how the various trees and placement of the wolves really makes you feel as if you are trapped in the forest with them.
I actually felt my stomach drop a little when I went back and found myself trapped with the wolves. Super neat way of using the bitsy exits and sprites to tell a story about being hunted and trapped.
I like the double subversion here. First, there's an ending you can get where the wolf pack corners you for not following the lone wolf's instructions, so the lone wolf seems trustworthy. Then, you keep following the instructions and discover that the lone wolf actually wanted to eat you! In the end, you have to think for yourself and not entirely trust anyone. I think it's a pretty neat premise.
I play all the ending, really complete story, the scene is also really alive!
I really like the design that the itch.io page's fonts are also in pixels! It is also pleasant to see all the trees are in animations, which enhance the frame's complexity.
I like the way all the trees jump up and down lol. Very interesting turn of events!